Gabriel Johannesson is a Senior Technical Sound Designer at IO Interactive since October 2019, where contributions include sound design for the project "Hitman 3." Prior experience includes roles as a Sound Designer at Starbreeze Studios from April 2017 to September 2019, working on projects such as "Payday 2" and "Overkill's The Walking Dead." Gabriel also served as a Freelance Audio Engineer in 2016 and completed an internship as Lead Sound Designer during a collaboration of audio engineering and game development programs at Luleå University of Technology, producing four student games. Early career experience includes an internship at Studio Fredman and part-time work at Tamro Sweden. Gabriel holds a Bachelor of Science degree in Audio Technology from Luleå University of Technology, earned in 2016.
Sign up to view 0 direct reports
Get started
This person is not in any teams