Ian Clarke has a vast experience in software engineering, having worked in companies like Jam City, Mass Media Games, Perfect World Entertainment, DC Systems, Crystal Dynamics, Page 44 Studios, The 3DO Company, EA, Harris Semiconductor, and Boeing Commercial Airplanes. Their expertise lies in developing applications and software modules for video games, SCADA software systems in the energy and power industry, in-game VFX authoring systems, and network and game engineering. Ian is proficient in languages and software such as C++, JavaScript, Electron, and Node. Ian Clarke holds a BSEE in Engineering and Computer Science from the University of Washington.
Sign up to view 0 direct reports
Get started