Stuart Urquhart has a diverse work experience in the gaming industry. Stuart started their career as a student at Vancouver Film School, where they studied design principles, production techniques, and game design from industry professionals. After completing their studies, they worked as a Game Designer at Koolhaus Games, where they were responsible for drafting documentation, creating levels in Unity, and programming a technical prototype in Unreal Engine. Stuart also took on a lead design role in a small team to create a game prototype for investors.
Stuart then joined the Western Canadian Learning Network as a Game Developer, where they enhanced their skills in game development. Stuart later joined Pixelmatic as a Game Designer, working on their in-development MMORTS game Infinite Fleet. Stuart'sresponsibilities included documentation on character and movement design, production planning, and in-editor level design. Stuart played a crucial role in streamlining the design workflow, enabling effective communication between stakeholders and swift implementation of feedback.
Currently, Stuart is working at Kabam as an Associate Game Designer, progressing to the role of Game Designer. The duration and description of their role at Kabam is not specified.
Stuart Urquhart pursued their education at Vancouver Film School from 2016 to 2018, where they earned a Diploma in Game and Interactive Media Design.
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