Matt Smith has extensive experience in software development and engineering, currently serving as Engineering Manager and previously as Senior Software Engineer at Lucid Software since July 2016. Prior to this, Matt held the position of Principal Programmer at Disney Interactive Studios for a decade, contributing to the successful release of titles such as Disney Infinity 3.0: Star Wars. Earlier roles include Senior Programmer at Indie Built, where Matt focused on the optimization of Amped 3, and Software Development Engineer at Microsoft, involved in engine development for Xbox titles. Matt's career began as a Programmer at Access Software and continued through various positions at Unisys Corp and Clark Development Company, showcasing a strong foundation in programming and technical leadership. Matt holds a BS in Computer Science from the University of Utah.
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