Scott Jonske is an experienced Technical Artist specializing in Unreal Engine 4 and 5, with a focus on materials, shaders, particle effects, and fluid simulations. Currently employed at Studio 369 since July 2021, Scott has contributed to projects such as Lord of the Rings: Return to Moria, World of Mechs, and MetalCore. Prior to this role, Scott worked as a VFX Technical Artist for DePaul Original Game Studios from September 2019 to June 2020, creating particle effects using various software including Niagara, Cascade, Photoshop, Maya, and Blender. Scott holds a Bachelor's degree in Computer Game Design from DePaul University, obtained in 2020.
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