Downloading a Doom editor from a local BBS marked the beginning of a lifelong passion for game development for Adam, who now has over two decades experience as a game designer. His Quake mods helped him land his first industry job as a level designer at 2015 Inc. where he worked on Medal of Honor Allied Assault. He went on to spend several years at Dallas game studios Ritual Entertainment and Nerve Software. Prior to co-founding Methodical, Adam was at Epic Games for 15 years where he specialized in gameplay and level design and helped shape Gears of War, Paragon, and Fortnite.
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