Denis Vershinin is a seasoned software engineer specializing in UE/C++ development with extensive experience across various companies. Currently serving as a UE/C++ Software Engineer at MyWhoosh since April 2023, Denis previously held similar roles at Wargaming, where notable contributions included developing a UI feature and resolving a critical multithreading bug, enhancing user access to applications. At Playrix, Denis contributed to the core functionality of the award-winning Township game. Other experience includes developing microservice libraries at LocoTech-Signal LLC and eliminating firmware bugs at Auriga for critical projects involving ARM devices and Intel virtual simulations. Denis also has a strong background in ATM software development and payment systems from roles at World Biff and UNIVERSAL SYSTEMS AND TECHNOLOGIES LLC, respectively. Educational qualifications include a Master of Science in Computer Science with a specialization in Cyber Security and an Engineer’s degree in Computer Graphics and Web Design from Siberian Federal University.
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