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Jesse Farrell

Senior Level Designer at Obsidian Entertainment

Jesse Farrell has a diverse work experience in the gaming industry. Jesse currently serves as a Senior Level Designer at Obsidian Entertainment since November 2016. Prior to this, they worked as a Game Designer at inXile Entertainment from February 2014 to November 2016, where they specifically contributed to the development of Torment: Tides of Numenera. In this role, they were responsible for tasks such as blocking out new areas, scripting conversations, quests, and cutscenes, and collaborating with artists and animators.

Before inXile Entertainment, Jesse worked at Obsidian Entertainment as a Systems Designer from September 2010 to May 2013. In this position, they primarily worked on projects like South Park: The Stick of Truth, Dungeon Siege 3, and the Dungeon Siege 3 DLC Treasures of the Sun. Jesse focused on encounter, loot, and RPG system design and balance. Earlier in their career at Obsidian Entertainment, Jesse worked as a Junior Designer from October 2007 to September 2010. Jesse'sresponsibilities included creating level layouts, scripting quests and combats, and occasionally writing for games like Fallout: New Vegas, the cancelled Aliens RPG, and Neverwinter Nights 2: Storm of Zehir. Additionally, they briefly served as a QA Manager from May 2006 to September 2007 at Obsidian Entertainment.

Jesse's career in the gaming industry started at Atlus U.S.A., Inc. as a QA Tester from July 2004 to August 2004.

Jesse Farrell received a Bachelor of Science degree in Computer Science from Rutgers University, where they studied from 1995 to 1999.

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