Garrett Stevens is a Staff Technical Artist with experience in leading environment projects, founding an independent design studio, contributing to tech art across various platforms, co-founding an art company, and working in prototyping roles at major tech companies like Apple and Meta Co. Garrett also has experience as a 3D Concept Art intern and has volunteered at the Game Developer's Conference. Garrett has a strong background in technical troubleshooting, classroom management, and contributing to lesson plans.
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