Patrik Johansen has a diverse work experience in the field of game development and software development. Patrik started their career in 2012 with an internship at Hjemmeværnet. In 2013, they joined CEGO as a Game Developer, where they worked on creating 2D multiplayer games in small teams following Scrum principles. Patrik actively provided feedback and ideas from a gamer's perspective. Patrik continued working at CEGO until 2019. In 2019, Patrick had a short-term job training experience at NNC ApS. In 2020, they joined Commentor A/S as a Software Developer for a brief period. Currently, they hold the position of Senior Game Developer at Omnigame starting from June 2020.
Patrik Johansen's education history is as follows:
Patrik completed their AP Graduate degree in Computer Science, Game Development from the Danish Academy of Business and Technology & Videndjurs. Patrik attended this institution from 2010 to 2013.
Prior to that, they studied Mathematics A, Physics A, and Chemistry B at Slotshaven Gymnasium (HTX) in the year 2010.
Additionally, Patrik has obtained several certifications, including "C++ Essential Training," "Intermediate Kotlin for Android Developers," "Kotlin Essential Training," "Learning C++," "Learning Kotlin for Android Development," "Learning Redux," "Vue.js for Web Designers," "HTML5: Structure, Syntax, and Semantics," "Learning ECMAScript 6," "Learning React Native," "Learning React.js," "React.js Essential Training," "Unity 5: 3D Essential Training," "M103: Basic Cluster Administration," "Unity 5: 2D Essential Training," "Unity 5: UI," "Unity: Scripting with C#," "C# for Unity Game Development," and "M001: MongoDB Basics." These certifications were obtained from various institutions like LinkedIn and MongoDB University, mainly in the years 2018 and 2019.
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