Kevin Amores Martín has a diverse work experience in the gaming industry. 🎮 Kevin currently serves as the Lead Systems Engineer at Orbofi, a position they have held since March 2022. Prior to this, they worked as a Software Engineer (UI) at Sports Interactive (SI) starting in September 2022.
Kevin also has experience at Ubisoft Leamington, where they served as a Gameplay Programmer. During their time there from August 2019 to September 2022, they played a crucial role in the development of an unannounced project. 🎮 Kevin was responsible for working on the game map and UI, collaborating closely with the Technical Artist to implement features such as icons and tooltips.
Before their tenure at Ubisoft, Kevin worked as a Gameplay Programmer at Vyretrux Games from May 2017 to November 2018. In this role, they developed the 1214 Companion App using Unity3d and C#, as well as created network connections between the mobile and desktop clients over the local network. 🎮 Kevin also contributed to UI and gameplay behavior for the desktop client using Unreal Engine 4, utilizing C++ and Blueprints.
Kevin's professional journey in the gaming industry began as a Tools Developer Intern at Padaone Games from January 2018 to September 2018. During this time, they worked on various features for the tool in Unity 3d, including adding nodes for behavior trees and improving panning on the node editor.
Overall, Kevin Amores Martín has demonstrated their expertise and versatility in different roles within the gaming industry, showcasing their skills in systems engineering, software development, gameplay programming, and tools development.
Kevin Amores Martín completed a Master's Degree in Videogame Programming at the Universidad Complutense de Madrid from 2017 to 2018. Prior to that, they earned a Bachelor's Degree in Information Systems from the Universidad de Alcalá from 2013 to 2018. 🎮 Kevin also obtained additional certifications in Unreal Engine and online game development from Udemy in 2019.
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