Karim Shakankiri has a diverse work experience in the field of software engineering and programming. Karim is currently working as a Senior Programmer at Phoenix Labs since November 2021. Previously, they worked at Ubisoft Toronto from 2016 to 2021, where they held roles as an Engine Programmer and Animation Programmer.
Before that, Karim worked at Lionhead Studios from 2013 to 2015, where they contributed to the development of the Unreal Engine 4 title "Fable Legends." Karim focused on the animation system and various aspects of gameplay, as well as engineering tasks to adapt the engine to the project's needs.
From 2012 to 2013, Karim worked at Crytek as a Senior Animation Programmer. Prior to that, they were a Senior Software Engineer at Ruffian Games from 2009 to 2012, where they worked on character actions, animation systems, physics, and input systems for the game "Crackdown 2."
Karim began their career at Realtime Worlds from 2007 to 2009, where they worked as a Software Engineer on artist tools for procedural content creation. Karim also worked at Succubus Interactive as a Software Engineer from 2006 to 2007, focusing on 3D engine development, animation systems, and GUI scripting.
Prior to that, Karim worked at Image Guided Therapy as a Software Engineer from 2004 to 2006. Karim'searliest work experience was at Succubus Interactive from 2002 to 2004, where they participated in the design and implementation of a real-time 3D rendering engine and created a physics engine.
Overall, Karim Shakankiri has a strong background in programming and has worked on various projects, including game development, animation systems, and engine design.
Karim Shakankiri obtained their MSc degree in Computer Science from Nantes Université, where they studied from 1997 to 2002.
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