Andrew C. is a seasoned Senior Technical Game Designer with extensive experience in game development, specializing in AI control systems, in-game cinematics, and technical support for game design teams. Currently at Piranha Games since January 2023, Andrew has previously held significant roles at notable companies including Estoty Vilnius, where contributions focused on mobile midcore shooters, and Wargaming, developing AAA games in Unreal Engine 4. With a diverse background in game design across multiple genres, Andrew has successfully crafted game features, balanced gameplay, and improved monetization systems throughout various projects. Andrew holds a Master's degree in Mathematics and Computer Science from Belarusian State University and has furthered education through prestigious institutions and online courses.
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