Cliff Owen has extensive experience in the gaming and software development industry. Cliff'smost recent role is as a Principal Engineer at Playgig, where they are currently working on an undisclosed project. Prior to that, they served as a Principal Core Engineer Lead and Principal Core Engineer at Sledgehammer Games, where they played a key role in the development of core game systems.
Before joining Sledgehammer Games, Cliff worked as a Shader Consultant at The Pokémon Company International, where they developed shaders for Unity3D mobile games and mentored technical artists. Cliff also served as a Developer at Swift Creek Games for over 10 years, focusing on family-oriented games for various platforms.
Cliff's experience also includes roles at Magic Leap, Oculus VR, King, Disney Interactive, and Microsoft. At Magic Leap, they led a team of software engineers to optimize and refactor the pre-built public SDK. At Oculus VR, they developed software for 3D visualization and audio, with a focus on solving issues in the VR space. At King, they were responsible for asset pipeline management and advanced shader development. At Disney Interactive, Cliff worked on Cg shader development for character and environment graphics optimization. At Microsoft, they worked on graphics development for the Xbox platform and the Visual Studio Graphics Debugger.
Overall, Cliff Owen has a strong background in software development, graphics, and game system design, with experience at top gaming companies and technology firms.
Cliff Owen attended the University of Washington from 1987 to 1990, where they studied Electrical Engineering. Cliff did not obtain a degree during their time at the university. In addition to their education, Cliff Owen holds certifications as a CPR/First Aid+AED Instructor for adults and children from Emergency First Response and as a Master SCUBA Diver Trainer from the Professional Association of Diving Instructors (PADI). The specific dates of when they obtained these certifications are not provided.
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