Daniel Smith is a Virtual Reality Designer at PriestmanGoode since February 2014, specializing in creating immersive virtual reality experiences for design reviews and presentations using Unreal Engine. Daniel also has experience as a 3D Visualiser, producing photo-realistic visualizations primarily in the travel sector for notable clients such as Airbus and Qatar. Prior roles include Senior Visualiser at ARRIVAL and 3D Generalist at Pixel Lizard, where 3D assets for games were developed. Daniel's education includes a Master's Degree in Games Design and CGI from Kingston University and a 2/1 degree in Architectural Design from the University of Greenwich, complemented by A Levels in Fine/Studio Arts, Photography, and Film Studies from West Kent College.
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