Daniel O'Regan is a seasoned professional in the gaming industry, currently serving as Lead Solutions Architect at Product Madness since April 2014. Daniel's career began with roles at Sony Computer Entertainment Europe, where involvement included Lua programming for PlayStation Home and development assistance on Heavenly Sword. Previous experience at Jagex involved creating and maintaining Lua-based multiplayer systems and executing technical content QA for significant RuneScape projects. Daniel holds a BSc in Computer Games Programming from The University of Huddersfield and an AA in AVCE ICT from Cambridge Regional College.
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