David Gulisano has over 20 years of experience in the gaming industry. David currently works as the Lead Animator at PUBG Corporation since December 2021. Prior to their current role, they served as the Principal Animator at PUBG Corporation since December 2020.
Before joining PUBG Corporation, David worked at Raven Software for 16 years, starting in December 2004. David held the position of AI Lead Animator and was responsible for leading the AI animation team for various Call of Duty franchise games. David'sresponsibilities included designing AI animations for Zero G combat in Call of Duty: Infinite Warfare and producing scripted events for levels of the game.
Prior to Raven Software, David worked at Human Head Studios as the Animation Lead and Limited Model and Texture Artist from March 2000 to April 2004. David was responsible for animation system design, scheduling, in-game character animation, and also worked as a character model and texture artist for several games.
David's career started at Volition, Inc in October 1998, where they worked as an Animation Lead and Model and Texture Artist for two years. David contributed to the animation system design, scheduling, character animation, and also worked on character conceptualization, modeling, and texturing for games like Red Faction and Freespace 2.
Overall, David Gulisano has a comprehensive background in animation, with expertise in designing, scheduling, and executing animations for various gaming projects.
David Gulisano began their education at the University of Montana in 1990, though no degree or field of study was specified for this period. From 1991 to 1994, they attended the University of Michigan, where they obtained a Bachelor of Fine Arts (BFA) with a focus on Sculpture, Life Drawing, and Graphic Design. Continuing their education, David attended the Art Institute of Pittsburgh from 1996 to 1998, earning an Associate in Specialized Technology in Computer Animation/Multimedia.
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