Kevin Yockey is an experienced technology professional with a strong background in game development and programming. Currently serving as Principal Programmer at Redcell Games Inc since June 2021, Kevin has previously held key roles such as Technical Architect at Hyper Hippo Games, where mentoring and development of Modular design patterns for Unity games were pivotal. Earlier positions include Senior Programmer at Two Hat Security, where contributions to the flagship product Community Sift were significant, and Technical Architect Client/Server at Disney Interactive Worlds, responsible for the design and management of game systems and services. Kevin's career also includes managerial and lead programming roles at Club Penguin and an internship at Penny Arcade, illustrating a diverse skill set in both development and team leadership. Educationally, Kevin holds a diploma in Computer Information Systems from Okanagan University College.
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