Merritt Filban is a seasoned Senior Texture Artist at Respawn Entertainment since November 2021, with a robust background in the gaming industry that includes a tenure as Team Lead Artist at Ubisoft Toronto from March 2012 to October 2021, focusing on post-launch content for Far Cry 6. Prior experience includes roles as Senior Texture Artist on notable titles such as Far Cry 4, Far Cry 5, and Splinter Cell: Blacklist, alongside positions at Silicon Knights and Bungie, contributing to X-Men: Destiny and Halo Reach, respectively. Merritt also served as a Game Art & Animation Professor at Seneca College, specializing in texturing and material creation. Merritt Filban holds a Bachelor of Fine Arts in Game Art and Design from the Art Institute of Portland, earned between 2005 and 2008.
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