Patrick Wren is a Senior Encounter Designer at Respawn Entertainment, contributing to the development of Star Wars Jedi: Survivor since November 2021, with specific involvement in creating encounters for various levels including Lucrehulk and Phon’Qi Caverns. Prior to this role, Wren spent over eight years at 343 Industries, serving as a Senior Multiplayer Designer and Multiplayer System Designer for Halo Infinite, where contributions included the development of Pelican systems for Big Team Battle and the design of the Evacuation mission in Halo 5: Guardians. Wren's career also includes positions as a Contract Level Designer at Camouflaj, Level Designer at LucasArts, and a Game Design Intern at LucasArts, with a solid educational background holding a BFA in Game Art and Design from The Art Institutes.
Sign up to view 0 direct reports
Get started
This person is not in any teams