Sam Fuller is a Senior Software Engineer at Riot Games since November 2023, bringing extensive experience in software engineering and game development. Previously, Sam served as a Senior Build Engineer at Striking Distance Studios, where responsibilities included maintaining a high-volume cloud-based build system and leading pre-submit validation tooling for Unreal Engine games. Sam's tenure at Electronic Arts involved roles as a Software Engineer II and Build Engineer, contributing to the success of Star Wars: Galaxy of Heroes and working on various titles based on major movie franchises. Early career experience includes software engineering positions at React Games, KIXEYE, and Goko, where Sam focused on game prototyping, gameplay feature implementation, and pioneering web browser game development.
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