Jason Jones

Lead Character Technical Artist at Singularity 6

Jason Jones has a diverse work experience in the gaming industry. Jason is currently working at Singularity 6 as a Lead Character Technical Artist. Prior to this, they served as a Technical Art Director at 1047 Games, where they led a team of technical artists and established team strategies, roadmap planning, and hiring.

From 2017 to 2022, Jason worked at ProbablyMonsters, initially as a Game Director/Technical Director, responsible for game direction, design, staffing plans, and technical development. Later, they took on the role of Lead Character Technical Artist, where they built a suite of character tools for AAA games and collaborated closely with animators and character modelers.

Before that, Jason worked at Bungie as a Senior Character Tech Artist from 2010 to 2017. Jason also gained experience as an Animation Capstone Teaching Assistant at the University of Washington and as a Character Rigger Internship at Bungie. Jason started their career with an internship at Amaze Entertainment.

Overall, Jason has demonstrated expertise in character technical direction, tool development, team leadership, and game design throughout their career in the gaming industry.

From 2006 to 2010, Jason Jones attended the University of Washington, where they obtained a Bachelor of Science degree in Animation: Film and Form.

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