Scott Salkind is currently working at Sledgehammer Games since June 2020 as a Senior Weapons and Vehicles Artist. Scott has been promoted from an associate and will continue to maintain the vehicle pipeline and assist in the external weapon pipeline while providing technical support internally. Prior to this, Scott worked as a full-time freelance Character Artist since July 2014, specializing in 3D characters and props created in Autodesk Maya and Zbrush. Scott also extends their skills into other forms of 3D such as architectural and product rendering. Scott obtained their Bachelor's degree in Computer Animation from Full Sail University in 2018.
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