Vinash Seenath has an extensive work experience in the field of UI software engineering. Vinash most recently worked at Sledgehammer Games as a Lead UI Engineer, starting in December 2022. Prior to that, they held the position of Senior UI Engineer at Sledgehammer Games from January 2021 to December 2022. At Crystal Dynamics, Vinash worked as a UI Software Engineer from September 2013 to January 2021. Their responsibilities included converting a monolithic singleton-based UI system into a new object-oriented 'widget' system and implementing various UI features for Rise of the Tomb Raider. Vinash also worked at Allogy Interactive as an iOS Software Developer from April 2011 to July 2012, focusing on UI work utilizing the iOS SDK. Earlier in their career, they worked at Plainvue Software, Inc. as an iOS Software Developer from January 2009 to January 2010.
Vinash Seenath began their education by attending the University of Central Florida from 2005 to 2010. During this time, they pursued a Bachelor's degree in Computer Science. Following their undergraduate studies, Vinash went on to enroll at the Florida Interactive Entertainment Academy in 2012. Vinash completed a Master of Science (MS) degree in Interactive Entertainment in 2013.
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