Igor Koniaev has a comprehensive work experience in the field of software engineering and game development. Igor started their career in 2017 as a Software Engineer at T-Systems Russia, where they worked on a highly loaded system for processing requests from affiliate systems. Igor'sresponsibilities included developing client/server applications and implementing services communication using various technologies.
In 2018, Igor joined InterTAD as a Software Engineer, where they primarily focused on backend development using Golang, Java, and various Amazon Web Services. During their time at InterTAD, they gained experience in developing backend systems and working with cloud technologies.
In 2020, Igor took on a new challenge as the Lead UE4 Developer & Technical Game Designer at Rummy Games. In this role, they were responsible for architectural design and development of new gameplay features using C++ and Blueprints. Igor also worked on UI development, AI development, animation setup, FMOD integration, and asset optimization. Additionally, Igor took on the role of a Technical Game Designer, where they prototyped new game mechanics, created game design documentation, and balanced in-game values.
In 2021, Igor joined Geeky House as a UE4 Developer, working on the Tiny Island VR project. Igor was involved in AI design and development using Behavior Trees and EQS, gameplay mechanics development, animations setup, and asset optimization.
Most recently, in 2022, Igor joined Slipgate Ironworks as an AI Programmer, where they continue to apply their expertise in AI development.
Overall, Igor Koniaev has demonstrated a strong technical skillset in software engineering, game development, and backend development.
Igor Koniaev obtained a Bachelor's degree in Industrial Process Control and Automation from Amur State University between 2013 and 2017.
Sign up to view 0 direct reports
Get started