Alberto Hernández Gómez has worked in the tech industry since 2011. From 2011 to 2012, they were a Researcher at Universidad Rey Juan Carlos, where they worked on the development of a molecular dynamics simulator, implementing spatial subdivision algorithms on Multi-GPU platforms using C, C++ and CUDA for parallel programming. During the same period, they were also a Unity Developer at inMediaStudio Comunicación and Retromade Games Studio, LLC, where they modeled and animated characters, objects and levels with Autodesk Maya, designed and implemented algorithms on JavaScript and C#, and integrated them into the Unity 3D engine. From 2012 to 2015, they were a Unity Developer at Circle Of Creators and mnopi inc. In 2015, they became a Senior Unity Developer at Mobusi. In 2016, they were the Head of Development Team & Lead Unity Developer at Smile and Learn. In 2018, they became the Lead Unity Developer at Circle Of Creators and the Senior Unity Developer at Fundación FIDISP.
Alberto Hernández Gómez completed a Máster Oficial in Informática Gráfica, Juegos y Realidad Virtual from Universidad Rey Juan Carlos between 2010 and 2012. Alberto also completed a Diplomatura en Ingeniería Técnica in Informática de Sistemas from the same university between 2004 and 2010.
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