Andrew Ng is a highly experienced software engineer with a focus on graphics programming and toolchain development. Currently serving as Principal Software Engineer at SN Systems Ltd since February 2017, Andrew has worked on the LLVM toolchain for PlayStation platforms. Previous roles include Graphics Software Engineer at Intel Corporation, where contributions included the development of the Android OpenGL ES driver and enhancements to Intel GEN graphics architectures for improved performance and power efficiency. Andrew's experience also encompasses significant contributions to SN Systems Ltd, PTC, and PixelFusion Ltd., where responsibilities included designing multi-platform software and innovative rendering solutions. Andrew holds a Bachelor of Science (BSc) in Computer Science from the University of Bristol.
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