Justin Sanny is an experienced game designer currently working at Snail Games USA, where responsibilities include defining and designing research, crafting, planet generation, and in-house systems for Project Hermes. Previously at Airstrafe Interactive, Justin took on roles that involved designing and implementing major gameplay features, cutscenes, and quests for the game Saleblazers, as well as serving as a gameplay/narrative designer. Earlier experience includes leading the narrative team for Teddie & I at USC Games and internships at Princess Cruises and Herbalife Nutrition. Justin holds a Master's degree in Game Development from the University of Southern California and a Bachelor's degree in Computer Science from Loyola Marymount University.
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