Adrian Rodriguez has a strong background in character technical art and rigging. Adrian started their career at The Art Institute of California as a 3D Character Rigging Tutor, where they helped students understand the principles of rigging. Adrian then worked at Emotional Robots Inc as a 3D Character Rigger, where they were responsible for rigging and maintaining playable characters and weapons for the game Warm Gun. Adrian then joined Obsidian Entertainment as a Jr. Technical Artist / Rigger, working on a cancelled project, where they rigged and maintained playable and non-playable characters and set up custom ragdolls. Adrian then worked at Sony Computer Entertainment America LLC as a Contract Character Technical Artist, contributing to God of War: Ascension by rigging and maintaining characters and setting up cloth simulation. Adrian also worked at Zoic Studios and Sony Computer Entertainment America, where they continued to expand their technical art and rigging skills. Most recently, they have been working at Sony Interactive Entertainment as a Sr. Character Technical Artist, leveraging their expertise in rigging and maintaining characters.
Adrian Rodriguez obtained their Bachelor of Science degree in Visual Game Programming from The Art Institute of California - Orange County, where they studied from 2008 to 2011.
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