Lee Sullivan has a strong background in art direction and has worked on various game development projects. Lee started their career in 2000 with Electronic Arts, where they worked as a Conceptual Artist and Lighting Artist on games such as Harry Potter and the Philosophers Stone and Harry Potter and the Chamber of Secrets. Lee later joined Criterion Games in 2005 as a Lead Lighting Artist, working on games like Black 2. Sullivan then moved to Electronic Arts / Maxis, where they served as an Art Director on games like Spare Parts and Sim City. Lee also worked at Electronic Arts (EA) Ghost Games as an Art Director on Need For Speed Rivals. More recently, they joined Space Ape Games as a Studio Art Director, leading teams for games like Transformers: Earth Wars and Rival Kingdoms: Age of Ruin. Throughout their career, Sullivan has demonstrated a strong ability to lead art teams, develop artistic direction, and achieve visual quality targets.
Lee Sullivan attended the North East Wales Institute of Higher Education (N.E.W.I) from 1996 to 2000, where they earned a BA Hons degree in Illustration. Their field of study focused on Illustration for Children's Publishing.
Sign up to view 5 direct reports
Get started