Mark Mihelich is a seasoned software engineer with extensive experience in graphics and engine programming within the gaming industry. Currently serving as a Senior Engine Programmer at Studio Wildcard since May 2018, Mark has previously held senior programming roles at Zwift, Creative Assembly, Fun Bits Interactive, and Airtight Games, where contributions include significant projects such as Halo Wars 2 and Fat Princess Adventures. Mark's career began at Microsoft, where early work involved Kinect game development and optimizing Unreal Engine for Xbox 360. Mark holds dual Bachelor of Science degrees in Computer Science and Computer Engineering from Oregon State University, completed in 2001.
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