Mark Wheeler has a diverse range of work experience in the field of animation. Mark started their career as a student at The Art Institute of Portland in 2005 and continued there until 2008. In 2009, they worked as a Technical Animator at BremmerLearningGroup before moving on to be an Animator at 3DCentral for a brief period in 2008. Mark then joined Microsoft Studios, Collabera as an Animator from September 2009 to August 2010. Mark then worked at Microsoft (MAQ Software) as a Character Animator from February 2011 to April 2011. Mark also served as an Animator at Microsoft Studios, MAQ Software from June 2011 to February 2012. Mark further advanced their career at Microsoft, MAQ Software where they worked as a Character Animator from June 2012 to April 2014. Following this, they worked at Microsoft (MAQ Software) as a Character Animator from June 2014 to July 2015. Currently, Mark is working at Sucker Punch Productions as an Animator, starting in August 2015.
Mark Wheeler attended Vancouver Christian High School from 1998 to 2001. Mark then went on to study Game Art and Design with a focus on Animation at The Art Institutes from 2005 to 2008.
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