Fernanda Oliveira

Game Artist at Supercell

Fernanda Oliveira has a strong background in the field of art and design. Fernanda began their career in 2010 as an Illustrator at DM9DDB, where they worked for almost five years. During their time there, they honed their skills in illustration. In 2016, Fernanda worked as an Art Assistant at OCA ANIMATION. Fernanda then joined Quanta Academia de Artes as a Drawing Teacher for a brief period in 2017.

Later in 2017, Fernanda took on multiple roles at different companies. At Birdo Studio, they worked as a Character Designer until June 2018. Simultaneously, at Vetor Zero, Fernanda served as a Storyboarder and Visual Developer, contributing to animation projects for advertising. Their responsibilities included creating characters, color keys, animatics, and environment concepts while providing valuable feedback to the outsourcing team.

From 2018 to 2021, Fernanda worked at Wildlife Studios as a Concept Artist. In this role, they used their creativity to develop characters and new game worlds, ensuring an enjoyable and unique player experience. Collaborating with a multidisciplinary team, Fernanda contributed to improving the creative process and achieving impressive final results.

Their most recent position is with Supercell, where they started in August 2021 as a Game Artist. Additional details about this role are not provided. Overall, Fernanda Oliveira's work experience reflects their expertise in art, design, and visual development.

Fernanda Oliveira attended Universidade Anhembi Morumbi from 2013 to 2017, where they pursued a degree in Design Gráfico. No further information is provided regarding their field of study.

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