Dan Miller is a seasoned game designer with extensive experience in the gaming industry, currently serving as a Staff Designer at Bungie, focusing on projects such as Destiny 2: The Final Shape and Marathon. Previous roles include Lead Game Designer at Team Kaiju, where responsibilities encompassed AI design, UI design, and level design, and Senior Designer at Microsoft, contributing to Mixed Reality augmented reality training with the US Army. Dan's notable tenure at Bungie spans 14 years, during which significant contributions were made to several Destiny titles and other iconic games in the Halo franchise. Earlier career highlights include designer roles at THQ and Monolith Productions. Dan holds a BA in Communications from Western Washington University and an AAS from Whatcom Community College.
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