As the Lead Character Artist on Overwatch and Overwatch 2, Renaud was instrumental in establishing the 3D visual identity of the IP. Being the first character artist on the team, he built the entire modeling and texturing character pipeline, establishing the unique look Overwatch’s heroes are known for. Always a fervent defender of stellar performance and efficiency, Renaud was a vision holder and advocate for pipeline optimization and good authoring practices. His relationship with design and engineering also allowed him to develop features and projects that the team didn’t think was initially possible. Prior to joining Blizzard, Renaud worked on games such as EverQuest, Guild Wars, and the Elder Scroll series.
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