Brian Shimamoto's work experience includes serving as an FX Artist at Treyarch since June 2015. Brian previously worked as a VFX Artist at In Ruins, where they contributed to the development of a game by creating realistic effects such as smoke, fire, muzzle flashes, and explosions. Brian also worked as a VFX Artist at Game Wizards from April 2010 to December 2010.
Brian Shimamoto attended the Art Institute of Los Angeles from 2008 to 2011, where they earned a Bachelor of Science degree in Game Art and Design.
Sign up to view 0 direct reports
Get started