Drew Nelson is a skilled software engineer with a robust background in software development and architecture. Currently employed at Turn 10 Studios as a Software Engineer II since March 2021, Drew has focused on enhancing in-game tools, including automating screenshot capture and improving artist tools for game creation. Prior experience includes serving as a Software Architect at 1stMILE, LLC, where Drew led a team to enhance product functionality and develop internal tools that increased development efficiency. Previous roles include positions as a Software Engineer at Technology Unlimited Group and Teradyne, along with an internship as an Embedded Software Engineer at Northrop Grumman Corporation. Drew holds a Master's degree in Computer Science and Software Engineering from the University of Washington Bothell and a Bachelor of Science in Computer Science from California State University, Northridge.
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