Davis Lim is a seasoned Senior Technical Artist at Ubisoft Singapore with extensive experience in art asset setup, validation, and pipeline management, contributing to major projects such as Assassin's Creed Mirage and Skull & Bones. Previous roles include Technical Artist, Junior Technical Artist, and Technical Artist Assistant, focusing on world-related features and ocean technology. Davis also has experience as a Game Artist Intern at LandShark Games, where art, animation, and video trailers for Zen Koi 2 were created, as well as a Game Designer Intern at ST Electronics, designing a VR training game. Educational credentials include a Bachelor of Arts in Game Design from DigiPen Institute of Technology Singapore and a Diploma with Merit in Digital Media Design from Nanyang Polytechnic.
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