Kennard Kee is a skilled Rendering Programmer at Ubisoft Singapore since December 2021, where contributions include enhancing graphics CPU and GPU execution times, developing a multi-platform API layer for an in-house engine, and transitioning graphics passes to a compute pipeline. Prior experience includes serving as a Teaching Assistant at DigiPen Institute of Technology Singapore, where responsibilities involved aiding students in computer science and mathematics, as well as grading projects. Kennard's background also includes military service as a Military Police Corporal First Class in the Ministry of Defence of Singapore, where duties involved managing entry points and screening individuals. An internship at the Centre for Healthy and Sustainable Cities involved developing Unity projects using Xbox Kinect technology. Kennard holds a Bachelor of Science in Computer Science in Real-Time Interactive Simulations from DigiPen Institute of Technology Singapore and a degree in Game Development Technology from Nanyang Polytechnic.
Sign up to view 0 direct reports
Get started