Zekun Zhang is an experienced engine programmer at Ubisoft Singapore, specializing in Scalar, a cloud-native technology. Previously, Zekun worked as a junior gameplay programmer on the game Skull & Bones, focusing on physics simulation and performance optimization. An internship at A*STAR involved participation in a machine learning research project. Earlier experience includes a role as a gameplay programmer at Tencent, contributing to the mobile MOBA game "Honor of Kings" (internationally known as "Arena of Valor"), where responsibilities included developing the spectator mode and co-op versus AI mode. Zekun's educational background includes a Master's degree in Technology with a focus on Artificial Intelligence from the National University of Singapore and a Bachelor's degree in Computer Science from Sichuan University.
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