Daniel Thornton is a Software Engineer IV at Ursus, Inc., currently contracted at Meta to extend and maintain the Ocean framework for computer vision and mixed reality. Prior experience includes serving as a Staff Software Engineer at InnoPeak Technology, where Daniel implemented native libraries and in-house applications for mobile graphics and image processing, and as a Software Architect at FutureWei Technologies, where Daniel rearchitected AR functionality for Huawei's HiVision app. Additional roles include Senior Software Engineer at Integrated Resources, Inc., Software Development Engineer at Microsoft, Research Assistant at Brigham Young University, and Intern at Procerus Technologies. Daniel holds a Master of Science and Bachelor of Science in Computer Science from Brigham Young University and a Certificate in Machine Learning from UW Professional & Continuing Education.
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