Clayton Campbell

Software Developer at WildBrain

Clayton Campbell is a Software Developer at WildBrain since May 2020, with a background in game development and interactive technology. As an instructor at the Visual College of Art and Design, Clayton teaches Game Development and Design using Unreal Engine 4. Previous experience includes serving as Game Engine Pipeline Technical Director at Mainframe Studios, where Clayton oversaw pipeline development for TV and film animation production, and integrated Unreal Engine 4. Additional roles include software development and quality assurance at Morningstar Interactive, Mobile Data Technologies, and technical QA positions at Bioware, where Clayton contributed to projects like Mass Effect 3. Clayton holds an education from the Art Institute of Vancouver, completed between 2009 and 2011.

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