Cain Martin's work experience includes a diverse range of roles in the gaming industry. Cain started their career as a Software Engineer and Ticket System Manager at BASS Adelaide, where they maintained network infrastructure and developed tools and software for internal and external clients. Cain then worked as a Lead QA Analyst and Game Designer at Midway Games, followed by positions as a Game Designer at IR Gurus and Pandemic Studios. Cain later served as a Lead Game Designer at Tantalus Interactive, a Lead Designer at THQ, and a Lead Designer at KIXEYE. Cain worked on freelance projects as a Front End Programmer and Game Developer before joining Wizcorp as a Lead Gameplay Programmer. Cain's primary focus has been on developing web-based games using JavaScript/HTML5 and WebGL technologies.
Cain Martin's education history includes attending RMIT University. The specific years of enrollment, degree pursued, and field of study are not provided.
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