Sanket Tonde is a skilled 3D Character Artist currently working at Bluepoint Games since September 2022, where responsibilities include creating high fidelity game-ready characters and creatures, sculpting detailed geometry, retopologizing, and generating UVs for models, as well as developing high-quality texture maps for PBR workflows. Prior to this role, Sanket served as an Associate Character Outsource Artist at Santa Monica Studio from September 2019 to July 2022, contributing to the creation of 3D assets for God of War Ragnarok, including modeling, sculpting, UV layout, and texturing, while also developing guidelines and tutorials and providing feedback on outsourced assets. Sanket holds a Bachelor of Fine Arts in Animation, Interactive Technology, Video Graphics and Special Effects from the Savannah College of Art and Design and a Bachelor of Engineering in Computer Science from the Maharashtra Institute of Technology.
Sign up to view 0 direct reports
Get started