Anis A. Hireche is a seasoned programmer with significant experience in engine development, particularly in procedural content generation and rendering. Currently serving as Lead Engine Programmer at Cloud Imperium Games since April 2016, Anis plays a vital role in the procedural planet tech team, focusing on feature development and mentorship. Prior roles include Senior Engine Programmer and Engine Programmer at Cloud Imperium Games, where Anis contributed extensively to Star Citizen and its underlying technology. Anis has also held positions as R&D Programmer at Techland, where a GPU particle system prototype was developed, and as R&D / Graphics / Game Programmer at Milestone, contributing to several titles including MOTOGP13 and WRC4. Anis began a career as Principal Engineer for AdunanzA P2P, leading the release of a new version of the open-source client eMule AdunanzA.
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