Sean Abigail is an experienced game designer and quality assurance specialist, currently working at Panic Button since October 2018. At Panic Button, Sean has provided design feedback on multiple systems and mechanics for new console titles, documented and regressed issues in well-known games such as Subnautica and Warframe, and assisted with AAA project certifications. Prior experience includes roles as a level designer while self-employed, quality assurance lead at House Pixel Games, QA tester at id Software, and balance team intern at Boss Fight Entertainment. Sean holds a Master's degree in Interactive Technology with a specialization in Level Design from SMU Guildhall and a Bachelor's degree in English from the University of North Texas.
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