Shaun Martin is an experienced art lead with a robust background in game design and development. Currently serving as the Art Lead at Spry Fox since May 2021, Shaun has previously held positions as Lead Artist and Principal Artist at Big Huge Games, where Shaun contributed to various projects including PC, console, and mobile titles. Prior experience includes roles as Senior Environment Artist at Impossible Studios (Epic Games), where Shaun optimized environments for iOS, and as Lead Environment Artist on Kingdoms of Amalur: Reckoning. Shaun's educational background includes training from the Maryland Institute College of Art from 2001 to 2005.
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