Angelo Theodorou is a seasoned rendering engineer with significant experience in the video game industry. Currently serving as a Senior Rendering Engineer at The Multiplayer Group (MPG) since January 2021, Angelo contributed to Bethesda's Starfield. Prior roles include rendering engineer at Frostbite, where work focused on image quality, and Android technology programmer at NaturalMotion, developing the Echo engine for popular games. Earlier experience includes a Senior Software Engineer position at Arm, supporting graphics optimization for Mali GPUs and collaborating with major companies like Unreal Engine and Unity. Additional positions include programming at SpinVector and an internship at Raylight Studios, with early contributions to the Google Summer of Code working on the PySoy 3D game engine. Angelo holds a Bachelor's degree in Computer Science from Università degli Studi di Napoli Federico II.
Sign up to view 0 direct reports
Get started