Daniela Pinto has a solid background in 3D character art, with experience in various roles at different companies. Daniela is currently working as a Lead Outsourcing Character Artist at Behaviour Interactive, where they collaborate with production, art direction, and other department leads to ensure timely and high-quality asset delivery. Previously, they worked as a Senior 3D Character Artist at Behaviour Interactive, where they developed characters for an unannounced project and helped define the game's art style. Before that, Daniela worked as a 3D Character Artist at Gameloft, creating characters and clothing for the game Gangstar New Orleans. Daniela also has experience as a freelance illustrator at Reactor Entertainment, where they worked on character illustrations for the project Psypher.
Daniela Pinto completed a pre-university program in Visual Arts at Cegep du Vieux Montreal from 2011 to 2012. Daniela then pursued a Bachelor's Degree in 3D Animation and Digital design at NAD, School of Digital Arts, Animation, and Design - UQAC from 2013 to 2015.
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